I'm a philosopher, social scientist, and designer. I believe the current political moment demands a change in the way human systems (social networks, political systems, organizations) are designed; and making this change means having a clearer understanding of people (and of how they live and cooperate).
The key things to work out are:
- How people sort out what's important to them. (See my essays on values, values and emotions, values and metrics, values economic demand, and values and facts)
- How a person's choices are shaped by the array of social games at hand. (See my talk on empowering design featuring a redesign of the ios lock screen, the list of example framing distortions from software, a variety of dating and other games made and tested, and work in immersive, participatory theater.)
I use games, immersive environments, and custom social networks to test ideas in these areas.
I am grateful to the philosophers, computer scientists, and improvisers who laid the groundwork I build on.