Hi. I'm an independent researcher, activist, and inventor.
I work in several related fields:
the theory of reasons for action,
models of agency,
human computer interaction,
the economics of navigability and of metapreference,
and real world game design.
If you like games, you might like my post, "23 Adventure Date Ideas", or some of my other games, or this essay, or Sandbox, a playtest event where you can make your own games.
If you're a technologist, you might want to read about Designing for Agency, Whole Person Analytics, or Nutritional Virality. For the later two, join the Livable Tech mailing list to hear my upcoming talks.
My work is strongly influenced by David Velleman, Ruth Chang, Amartya Sen, Augusto Boal, and Bret Victor.
I have some abiding research questions:
- If our sense of agency and of possible relationships is shaped by social games and by personal technologies, how can this work out well?
- Why does the market fail to address people's deepest desires? How can we re-orient the economy towards what we really want?
- What organizational forms will supercede businesses, clubs, meetups, and the like?