I’m a social scientist, but my experiments take the form of games, participatory performances, and software. So I don’t just do science—I design games and group activities, create performances, and publish code.
I study how social environments shape our agency and our relationships, and how our worldviews and values limit what we can design. I've created a little nonprofit that supports this work.
If you're a technologist, you might want to watch my new talk, Is Anything Worth Maximizing?, or read about Designing for Agency.
If you like games or theater, you might like my post, "25 Pairwise Adventures", or this essay about social games, or Sandbox, a playtest event where you can make your own games.
One of my abiding research questions: Why does the market fail to address people's deepest desires? How can we re-orient the economy towards what we really want?
My strongest influences are David Velleman, Ruth Chang, Amartya Sen, Augusto Boal, and Bret Victor.
My closest collaborators include Albert Kong, Rob Ochshorn, and Tristan Harris.
The fields I work in are the theory of reasons for action, the field of human computer interaction, and real world game design as a kind of experimental sociology.